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Added overload of TaskInvoker.GoToWhileAiming() to go to position while aiming at entity.Added overload of TaskInvoker.GoToWhileAiming() to go to position while aiming at position.Added overload to TaskInvoker.DismountHorse() taking a set of flags altering its behavior.Added overload to TaskInvoker.MountHorse() taking the seat index to enter.Marked TaskInvoker.RagdollForHogtie() as obsolete.The name was confusing for the same reason as above, and it does not work as advertised. Marked TaskInvoker.KnockOutAndHogtie() as obsolete.The name was confusing and makes it sound like it makes the Ped knock someone out, when in fact it knocks themselves out. Marked TaskInvoker.KnockOut() as obsolete.Added TaskInvoker.GoStraightToPosition().Added TaskInvoker.FollowToOffsetFromEntity().Added TaskInvoker.Native() which can be used to invoke a task using any task native.Renamed all the speed parameters for locomotion tasks in TaskInvoker to moveBlendRatio.Marked Ped.WarpIntoVehicle() and Ped.WarpOntoHorse() as obsolete.Fixed Prop constructors expecting vehicle models and thus always throwing an exception.Added Ped.LimitMinimumMoveBlendRatioThisFrame().Added Ped.LimitMoveBlendRatioThisFrame().Fixed Ped.IsWalking not always returning the correct value due to a bug in the game.These and CommonSeatIndex.DriverSeat are aliases of each other, but OperatorSeat should be favored to increase portability with GTA V. Added CommonSeatIndex.OperatorSeat and CommonSeatIndex.RiderSeat.Added Horse.GetFreePassengerSeatIndex().Added new ITransport interface for the stuff shared by the Vehicle and Horse classes.Fixed Model.IsHorse returning false for horse model with hash 0xc0a1ce3d.Created new Input class for input related stuff and marked input related stuff in Game obsolete.Fixed NativeArgument(NativeString) constructor crashing when the argument was null.Fixed Game.FrameCount always returning 0. #RAGE PLUGIN HOOK UNSUPPORTED GAME PATCH PATCH#
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